After such an emotionally invested review last time for “The Last Guardian” (go read it in the review section), I wasn’t sure I was in the mood to write another review so quickly. Thankfully I was given Darksiders to take my pent out frustrations on.
Darksiders Warmastered is not a new game but as the pun intended a remastered copy that Vigil Games created back in 2010. Now let me get this clear, I did not play the original so I don’t really have anything to compare with, however I wish I did as the hack and slash arcade-ish style is actually really enjoyable.
You play as the always brooding but totally badass War, one of the four apocalyptic horsemen. War not being a very check details first kinda guy, goes charging onto planet Earth, thinking the ends of days has begun. Oh how wrong he was, the seven seals protecting Earth were definitely not broken, meaning all of the human race has suffered as a consequence. The charred council of the underworld now hold you responsible, strip you of your powers, and charge you with finding the destroyer the main culprit of the end of humanity. The premise of the story is pretty good, but the levels are vast and take up so much time that you quickly lose track of what the original objective was. Any character other than War himself is to be honest, not particularly memorable.
Gameplay is actually ‘hella’ fun. The game is both openish and linear, and alternates between each as your move from area to area. Thinking of the remastered aspect, the environment is pretty well designed. It’s everything you want from a war torn, apocalyptic wasteland. Each area is unique, whether it be the crumbling cities of the past down to the dark and gritty hallowed areas out in the distance. The enemies are detailed, and the land is littered with things that you can interact with. In these environments are many puzzles you must solve to further yourself towards the end goal. Most puzzles are interesting and require you to use skills you have picked up in the level.
War furiously slices his way through hordes of the Destroyers minion’s and even angels too because basically they are both very peeved at you. Combat at the start seems very basic but this is because you must earn the powerful moves back by dispatching enemies and collecting their souls as currency. Yes, there are a lot of things to unlock; weapons, consumables, combos, passives, but these all add to the gameplay. In saying that you don’t need to unlock them and can squirrel away your souls, but that makes combat boring, combos are just way more satisfying. Lower an enemy’s heath enough and you get an execution mini scene at a push of a button, which differs depending on the type of enemy. I particularly didn’t mind the controls but there is A LOT of different combinations, at times I found button mashing gave me the same result as having a plan of attack. Of course it had to have a flying level, my achille’s heel of gaming, and I found the multiple actions to shoot while flying cumbersome.
Even though it is an old game, everything about it feels fresh. I often did long stints on it forgetting the time, but still completely engaged as much as I had been at the start. In an age where we focus so much on story and not much action **cough, a lot of modern games** it was refreshing in Darksiders to actually be ‘doing’ so much proverbial kicking of rear ends. Too bad that Vigil games is not around anymore to see the end of days.