After a great flood centuries ago, land is only a dream and ice prevents anyone reaching the surface again. To survive this new world, you have 3 basic needs... Oxygen of course, Food & Scrap metal.
The requirement for oxygen & food are rather self-explanatory and the scrap metal is used to arm yourself in case of a fight. It all seems simple enough, but get the life balance wrong and you will end up at the bottom of the ocean.
Exploring the world is straight forward, however the controls of your sub can take some getting used to. Though with the latest patch, the controls did get better and more intuitive. The world is filled both beauty and not-so-much beauty. I shall elaborate.
The 3D world consists of deep canyons, cloudy waters, clear under-seascapes and bio-luminescence. As you navigate around it you can see the world itself is fairly well detailed. Then we move to the UI and the 2D art/world. The UI looks unfinished at times and a bit rushed, whilst the 2D world seems to take away from the overall look of the game. When you look into your sub or station you are docked at, you are then taken to viewing a steampunk-inspired 2D world. I know sometimes less-is-more, but I would have preferred to see that 2D scrapped and stick with keeping those scenes uniform with the rest of world.
That’s my preference though and it is easy for me to sit here and say that when I am not a developer. That said, it does not detract from the story of the game regardless.
The ocean world is not really what you would call “vast”, however there is enough ocean to play around in. Thankfully, with the latest patch, your sub now appears on the map. Prior to this, you were basically navigating by landmarks (or seamarks) to get around. While this may seem like a good idea to perhaps bring a touch of realism to the navigation aspect of the game, it did make surviving so much harder.
You will also want to be sure not to go too deep as you can hit crush depth, ouch! While you can upgrade your sub to survive this, you will eventually hit an artificial limit. During your travels, you will come across trading posts, distress signals, prisons, and hubs to converse with NPCs.
As I mentioned before, you need to collect scrap metal to help arm yourself better against attacks. My suggestion is to avoid confrontation at all costs. You will find that you will more often than not lose your battles. The combat system seems to favour the enemies over you to the point that your winning basically comes down to luck. It is also quite repetitive. You need to also be aware that while you are docked, the game does not stop. It does slow, but not stop. This means you can be attacked while docked!
A piece of advice from me to you... Be sure to swim through blue fish when you have a chance. Why you ask? This saves the game. One good thing is that shortly into the game, you do a place to call home. This is your safe place. A place safe from death.
Overall, Diluvion seems a little bit of a mish-mash at times and adds to the frustration with its difficulty to get around the undersea world. It does have a unique feel and approach to gameplay that makes you want to continue to play and makes it a game well worth playing, but maybe a few tweaks here and there will bring it up from good to great.
Tuesday, 07 March 2017 11:48
REVIEW: Diluvion (Steam)Written by Kurt Frohloff
Taking place underwater in a world where there is no land anymore, Diluvion dives into a place of mystery and wonder.
- Review Score: 3.75 / 5.0
- Release Date: Out Now
- Platform: Steam
- Developer: ArachnidGames
- Publisher: Gambitious
- Genre: Action / Adventure