Friday, 05 January 2018 21:41

REVIEW: Seven: The Days Long Gone (PC)

Written by Simon Hayward
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(4 votes)

Seven: The Days Long Gone is a vibrant open world that brings back memories of playing Baldur’s Gate, Thief or even Diablo. With its wide world of characters to interact with or even just observe as you pass by, makes this an amazing detailed game and a unique RPG action filled experience. The cell-shading look to the game did throw me off at first but grew on me as the gameplay became oddly familiar, like a isometric version of Borderlands.

You play as Teriel, a master thief and a rogue of sorts, along with a the daemon that has possessed Teriel due to an important mission that holds the fate of the Vetrall Empire. Before beginning upon the open island of Peh, you start a tutorial showing you the basics like movement, stealth and combat. But still this still lacks any detailed explanation on mechanics like crafting at the start. As the game is not as simple as others in the way that most games like to hold your hand, if things start to get difficult be prepared to reload that last saved game because all your choices have consequences. But with the ability to go with stealth or balls out action, I tend to fall in the second category.

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Just like any other RPG, when you get the chance to steal, just like all the the hours i've sinked into the original Fallout where I found myself stealing everything that isn't nailed down, and yes I did the same with Seven. Well, until I got caught and lets just say the game punishes mistakes appropriately. But that's the thing I like about Seven, it reminds me of playing classic RPG games where almost anything goes along with the consequences, and you can clearly tell Developers IMGN.PRO and Fool's Theory did too.

The camera angle at times can be a little annoying, especially when in combat. But the aspect of sneaking, running, climbing and fighting your way in and out of most situations is good to have and opens a lot of opportunities that other RPGs don't normally have. This includes the ability to use the environment to your advantage and hide in bushes, zipline around areas or to take on disguises that can help you move freely in areas, but don't get too close or you may end up on the business end of a sword.

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Now, I do have to say the storyline is intriguing but doesn't pull you in at the start like most RPGs, even when the moment you set foot on the Peh (The prison Island your sent to) I hoped for a little more to it. Don't get me wrong, the voice acting for the character are on point but the urgency to move things along isn't as urgent as it seems for the story to keep going besides the go from point A to point B.

I do hope developers IMGN.PRO and Fool's Theory work on refining Seven: The Days Long Gone, but maybe in a sequel they could work on getting a few things right then trying to take on so much at once. The story is intriguing but would like to fill in a little more emotion into caring about the main character. And with it feeling like Assassin's Creed and Diablo had a baby, I see Seven: The Days Long Gone becoming something of a missed opportunity for some that may be unfamiliar to this unique game. For its price, I do recommend getting it if you like something fresh but still have the patience of the old school RPGs mixed with a modern twist.

Additional Info

  • Review Score: 3.0 / 5.0
  • Release Date: Out Now
  • Platform: PC
  • Developer: IMGN.PRO
  • Publisher: IMGN.PRO
  • Genre: Action / Adventure, Indie