Saturday, 02 June 2018 16:18

REVIEW: Hyrule Warriors: Definitive Edition (Nintendo Switch)

Written by StacefaceMayhem
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Confession. Yes, I will admit it finally to the masses, despite being a huge Nintendo supporter, I am actually not a huge Zelda series fan. Blasphemy I know. Link and his succession of adventures never really hooked me in, however I am certainly not naïve enough to acknowledge they have always been top quality, renowned for being infamously addictive, and both innovative and imaginative in gameplay. I definitely think The Legend of Zelda: Breath of the Wild deserved game of the year 2017, it was breathtaking in every way, but in saying that how would a spin off, re-port game to this universe on the Nintendo Switch?

Hyrule Warriors: Definitive Edition is one of the many, many re-releases ported over to the Nintendo Switch. Released back in 2014, on the Wii U and 3DS, this hack and slash by Team Ninja, Omega Force and Koei Tecmo, is an interesting and somewhat refreshing change to this franchise. This being a huge feat for Nintendo to relinquish some control of one of its biggest cash cows; the Zelda series and take it in a direct way from its famous RPG game. This edition brings with it all the original DLC, items and characters from the past.

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Hyrule Warriors follows the different story arcs of many of the famous, iconic, Zelda cast as they defend their lands from hordes of inventive and creative monsters and enemies. How could you not be excited to play as the legendary Link as he helps the many of the roster in quite basic but engaging enough plots of attack and defence scenarios.

As I mentioned before, if you are after the typical Zelda, then this game is not for you, as it is nothing like the Zelda series we all know and love. While gameplay is touted as being very Dynasty Warriors like, and it is, I couldn’t help feeling it played like so many of the anime hack and slashes that Bandai Namco are so famous for. In saying that, it puts you in charge of army forces, as you try to dominate the battle grounds, ripping, cutting, or slicing your way through with your character as the lead, using the typical dodge, special and above attacks approach. Having to be quite tactical, you must defeat overrun strongholds and keep possession of them. Littered throughout the quite expansive maps are different degrees of bosses that in defeat can turn objectives successful or in triumph can screw an hour of your gameplay, making you fail the level,...yes I am still bitter at some attempts, because the tide of the battle can quickly go against you if you don’t pay close attention to what objectives you want to prioritise.


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One of my true gripes with the game, or maybe I’m too used to having my handheld, was the fact that when the huge bosses landed on the battlefield, I had absolutely no visual cue as to how to beat them. And by the time I was close to finding the solution, the level had failed or had the time constraint maxed out.

However, what I did really enjoy seeing was an actually really well established and executed crafting system. In the Bazaar tab you can go to the badge market and using rupees collected as the spoils on battle you can design attack, defense and assist items. Ranging from weapons with different combo moves to clothing with elemental reductions, coupled with the training dojo which enables you to pay for level rises, these will certainly give you an edge in the gameplay. The apothecary and smithy also gives you the ability to use rare materials accumulated to create your own mixtures and weapons, giving it that homage to the RPG touch of its roots.

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Handheld mode meant bright vibrant colours and detailed enemies, and while the game isn’t a rendered artwork of perfection in general, it was certainly a very clear and major upgrade when compared with the Wii U edition. Which Link deserves. I have said this before, I often prefer the games in handheld mode compared to the docked TV version on the Nintendo Switch, and this is no different. While it looked good on the big screen in 1080p and coupled with the typical heroic music that Nintendo always brings to the table, I just preferred curling up in a ball on the couch, slaying droves of mindless underlings.

To be honest, in the end, after playing for a long time, I never really got bored of being that O.P. force on the battlefield or even the fact that slaying most enemies were actually too easy and repetitive. The fun factor actually is the fact you are stronger. This game is certainly a bright and energetic addiction to the franchise, one you have to think less about and just sit and bottom mash your way through, despite being quite tactical. For me, Hyrule just got a bit more intriguing, maybe I will yank to N64 out and have another attempted at getting back in to Zelda, who knows.

Additional Info

  • Review Score: 4.5 / 5.0
  • Release Date: Out Now
  • Platform: Nintendo Switch
  • Developer: Koei Tecmo, Omega Force, Team Ninja
  • Genre: Action