Thursday, 12 July 2018 18:27

REVIEW: Inside (Nintendo Switch)

Written by Keith Dang
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From the same studio that developed the game Limbo, Playdead comes out with another masterpiece to their catalogue, behold Inside.

You begin the game with no story and no information on what you need to do, you're pretty much hitting the game running so to speak. The protagonist is a boy that has no weapons and seems to be in some sort of war zone. You're constantly running from people, guard dogs and other weird things that zap you if you are spotted by the search lights. You'll find yourself running and sneaking though ruined and abandoned buildings, sliding down slops and sloshing though water in this side scrolling game.

Inside also involves mild to hard puzzles that you'll have to solve such as moving objects as well as needing pin point accuracy when jumping. You'll find yourslef dying a lot in this game and just like their previous game Limbo dying is a learning process to get though certain areas. The deaths are often brutal as you can be shot, impaled or drown. But don’t worry, the check points are plentiful so you don’t have to run to far to get where you died last.

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The graphics really fit the down and gloomy atmosphere of the game, with the rain and darkness really drawing you into the game as you progress. The graphic style really adds depth to the backgrounds and it feels like mountains and buildings are really actually way off in the distance. Your character is really believable in the way he runs, hides, pulls and pushes things. Everything is pretty detailed in the game from dead pigs on the ground to fences, even every blade of grass is extremely well done. You can tell that the attention to detail is next to none. There is no background music but I felt like it added to the atmosphere of the game, with the sound effects being all you need in this game. I believe that having background music in this game just wouldn’t be the same.

The Controls are basic as there is only 2 buttons, you use the directional pad to move the character around, which feels solid and very responsive. I found no glitches what so ever in the game, everything seemed to run smoothly and I played for a few hours non-stop. I preferred playing Inside while the Switch was in handheld mode rather than playing it on the TV or monitor, though the graphics and playability were the same on either.

This isn’t a particularly long game and once you've finish it, there isn’t much replayability value as the game is really liner and there is no other way you can really do things. The puzzles are challenging and it’s a good story, but for the price of this game it’s a must have for the Switch and you won’t be disappointed with the game at all.

Additional Info

  • Review Score: 5.0 / 5.0
  • Release Date: Out Now
  • Platform: Nintendo Switch
  • Developer: Playdead
  • Publisher: Playdead
  • Genre: Action / Adventure, Indie