Tuesday, 02 October 2018 11:51

REVIEW: My Brother Rabbit (Nintendo Switch)

Written by RiotArms
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Puzzle games; those mobile games that you download on your mobile phone and fiddle around solving mediocre mysteries, looking for clues and a way out. You know the ones I’m talking about! Now imagine a story; not just any story, but a heartfelt one that moves you and make you feel like you’re really there, dealing with what the characters are dealing with. Combine those together and you get My Brother Rabbit.

This superb marriage of thinking and storytelling was brought to life through code and heart by the amazing developers known as Artifex Mundi; located within the vicinity of Silesia central Europe, who are also know for great titles such as the “Enigmatis” series and “Nightmares from the Deep”, all highly rated games on Steam.

The premise of the story is a heartfelt tale of a loving family; enjoying the pleasures of life, when suddenly their daughter falls ill and is admitted into hospital. The dear brother tries his best to deal with this ordeal the only way he can; through his imagination manifested in his stuffed rabbit.

Enough about the details; let’s get dreamin’...

2018 10 02 00007

Whatever you do; DON’T CRY!

Upon starting the game, I was already taken back by the artwork and the melodic trance that was the game’s soundtrack. When beginning a new game, you instantly get thrown into the story. This game takes you through the family’s journey through beautifully drawn artworks and subtle gestures of the characters.

Once the cinematics are completed you wake up as the rabbit; a manifestation of the brother trying to help his sister (which I think is a brilliant premise). The rabbit gets your attention by jumping up and down on his spring-loaded rocking chair, requiring you to select him. There is no dialog in this game; its all instructions via pictorial queues and assumptions made by the player.

Once the initial ‘tutorial’ is completed the player is then on their own; accomplishing tasks that are set out by the brother rabbit. The first task that was required was finding slats to tie to the ladder to escape. I was amazed for a simple concept of click and select it, the difficulty of the game was up there. Even in a space of 2 rooms I was left for 30 mins frantically clicking (not randomly but attempting to decipher puzzles) to find these pesky slats. The game makes you stop and think. There are tasks that require other tasks to be completed before it releases your object. After realising you cannot complete the first objective you get tasked with another gathering activity; collect 4 pieces of string. At that point I realise this game is about to get deep.

The room feels alive; bopping to an invisible tune, with many nooks and crannies to explore and figure out the next puzzles. There are objects you need to interact with to obtain other objects such as razor blades to cut bookmarks and balloon strings. You know those games that have the interactable items looking slightly weird or highlighted? This game has none of that; the scenery looks the same, beautifully articulated where all the objects are blended in seamlessly. This games intent is to make you explore slowly and soak in their story.

The game itself speaks for itself; it is a casual point, click and explore game however the defining fact is it does immerse you in its story and as mentioned draws you in, sharing said story with you intimately. After completing a few scenarios, I’m happy with what I’ve experienced, and ready to break it down.

2018 10 02 00008

My hero, my brother rabbit

The music matched the mood of the story; sombre with a slight dark overtone. It wasn’t overbearing and get you into the mood that the story is trying to portray. The opening score sent chills down my spine when the vocalist opened up and it still reverberates in my mind every time I pick up my switch. The sound effects were cute and crisp; every object that you interact with has a unique sound and even rabbit has a cuteness that you can’t ignore, even with the doom and gloom of the story.

The graphics and art were superb with each meticulous detail thought out looking amazing on the switches display. When playing docked I felt the environments were painted on by brush. The art style is reminiscent of a children’s book, the innocence and style, which is what the game intended to portray.

The gameplay itself was very harsh in the sense that this game DOES require some thought. Not to spoil anything but skipping a scene you are required to go back to the start to collect materials from the beginning of the game. This may frustrate some people, but I believe it is fantastic, making the player work for the game and knowing what happens next.

The control were straight forward and well explained. Directional sticks were used to move the cursor either fast or more delicately (NEEDED!) and selecting objects was a breeze. Only gripe I had was when you needed to interact with something where the icon changes you need to hold down the A key until the ring fully goes green. This was perhaps an oversight for me was assuming a point and click game was just point and click.

2018 10 02 00009

Riots remarks

As mentioned before; marriage of storytelling and puzzles, told from the perspective of a child just trying to make his sister comfortable.

I’m an FPS shooter gamer; I like to shoot things, so for me to say all these praises about this game must mean something.

If you like relaxing games that require you to use your noodle a bit, PLEASE in implore you to purchase this game. It will take you on a journey you won’t forget, I promise you

Pros

* Art style
* Music
* Story telling
* Simple game play

Cons

* Is challenging when you progress through
* Naturally as a linear game no replayability. Maybe in a years’ time?

Additional Info

  • Review Score: 4.5 / 5.0
  • Release Date: Out Now
  • Platform: PC, PS4, XBOX ONE, Nintendo Switch
  • Developer: Artifex Mundi
  • Publisher: Artifex Mundi
  • Genre: Indie, Adventure