Salt and Sanctuary has a very Dark Souls esk vibe with the way the game sets out its colour tones and textures. You start off with fairly decent character customization to design the protagonist with a choice of 8 class types to set you on your way. You start off awakening on a ship that’s being attacked, it's at this moment you realise you aren’t given much of a tutorial, more of “Throw you in, attack these guys” mechanics. You then face what looks like a boss, then you die but once you reawaken you're guided through which buttons do what via opening bottles as a, “Here, now you know how to play" tutorial system.
Salt and Sanctuary handles very good for a side scroller, very responsive and you have light and heavy attacks while being able to defend and dodge enemy attacks. It definitely doesn’t make it feel like your basic battle platformer but in turn a rather decent 2D RPG.
Honestly, I played this for a few hours and got lost in what I was actually meant to be doing majority of the time. The game is fun, hacking and slashing monsters but it doesn’t really guide you along too well leaving you wondering where you should be heading. It’s like, yes, you have to head right, but you're always turned around running this way and that way before yourself “What was I meant to be looking for again?”. This was a common phrase popping into my head through most dungeons.
Most of the things I can point out for the game are pretty much things I’d point out for Dark Souls. It feels, sounds and looks to be a 2D counterpart and played on that hype train of what Dark Souls had, I guess it worked since it had been 3 years for this to come to Xbox, which most people wanted after it being on PC and PlayStation for that duration.
Pros:-
Responsive controls
Great visuals
Cons:-
Unclear Story progression