Tuesday, 20 November 2018 15:08

REVIEW: Spyro: Reignited Trilogy (Playstation 4)

Written by CR34MY CR4Y0N
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Marking the 20th anniversary of the first Spyro game we've been treated with the first three Spyro games in their remastered glory. Insomniac Games who developed all 3 games in 1998,1999 and 2000 have not done the same for this trilogy, instead Toys For Bob, the guys behind the Skylander games have developed the trilogy this time around.

All three tales of Spyro are fun and entertaining to play, they paved the way for all that followed after 1998. Take Super Lucky’s Tale, it's undoubtedly a modern Spyro sort of game, so if you have never experienced Spyro before but love Super Lucky’s Tale you’re going to want to pick up this trilogy.

Back in the days of the Playstation 1, I was a platform genre fan, I still am till this very day, so when it was announced that Crash Bandicoot was getting a remaster for it's first three titles I was ecstatic, but that feeling was 1000x more when it was confirmed Spyro was getting that very same treatment. I was only 12 years old when Spyro first launched but I still remember playing and loving the style of game it was, but playing on the Playstation 4 it's just such a leap in visuals as well as having other nifty improvements.

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Now to clarify the whole, Are all three games on physical copies? the answer is the entire first game is and some content from both the second and third games are but for the rest of the content for the last two games requires a download.

So it's clear Spyro has improved visuals, but there is a change that will be welcomed by anyone who played these when they first came out, and that’s being able to pan the camera around while moving. I know, it's hard to believe in this day and age that you once couldn’t do that and it was a terrible thing. Though just a heads up, when controlling the camera it can be rather sensitive. That’s really all that was changed thats that noticeable in gameplay.

No matter which of the three games you play the principles are mostly the same, run around collecting coloured gems, speak to NPC’s, kill enemies and solve puzzles and do objectives. The first game has you finding large dragons in ivory shells you’ll need to rescue, some give tips while others will thank you. The second game replaces that with collecting talismans and the third game you’ll look out for dragon eggs that once rescued a little dragon will pop out.

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Each world in any of these games have a number of portals that lead to levels where you’ll collect gems, and depending on the game other collectables. There are some bonus levels that aren’t there at first but you can explore those levels as soon as you discover them, while some extra levels you can only fly around. These are timed levels and the goal is to collect as many items that are scattered around. These can be a challenge as when it comes to flying the controls are strange. Up is down and down is up, this is also the case for when your able to swim under water.

Each world has it's on requirement to get to the next, some you’ll need to rescue 50 dragons, others might require having a large amount of stolen treasure as well as other means. If you don’t find the requirements first go you’ll find yourself stuck and needing to backtrack. This can be a time consuming process because those things you may need can't be seen until you enter a level. I think it would have been good to add something that showed you at the portal instead of forcing you to enter a place you might have already discovered everything..

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Anytime in a level if you click the left stick it’ll display the gems you have, the games specific collectable and your lives. Lives can be obtained by either finding purple eggs, but if you defeat enemies and come back later they will have respawned, killing them again makes them drop a life orb instead of a gem. These life orbs are yellow dots around your life icon complete a full circle and then a life is added.

Spanning across all three games you’ll see a range of different enemies some are massive, others smaller such as dogs, wizards, goats and plenty of others. Taking them down is done two ways depending on the enemy, if they have armour you’ll use your charge attack, if they aren’t wearing any a shot of your flame breath will do the trick. You’ll soon notice which to use.

What else can Spyro do other than charge attack or breath fire? He can jump, glide and barrel roll. Though, note that the charge attack is good to randomly use to get around even faster. Spyro isn’t perfect, or maybe it was me as the player but either way I found myself jumping and just missing ledges which caused some inner fire in my belly to almost burst out my mouth in frustration.

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Jaw dropping visuals that turn an already good game better. Gone are those SD 480p visuals and from what I could tell now in a much higher resolution of 1440p, though even the PS4 Pro or Xbox One X won’t run 60fps but it's the fact it's a smooth frame rate all of the time which is all you can ask for. Oddly enough all cutscenes across all three games are at a lower resolution.

Across all three games they're colourful and very much alive with bugs crawling around and enemies here and there. Handy fact, Spyro was supposed to be green apparently the fact he is purple is because they thought he would clash with the green grass too much. Audio is typical platformer music, it's still the same soundtrack from all original games. When Spyro interacts with NPC’s they offer hints but mostly their brief in what they say, if it's telling him to meet someone or to do something.

I know my review for Spyro is long, but it's three games after all, so i'll keep my conclusion short and sweet. It's great to see PS1 classics remastered with today's hardware, Spyro is a classic and I thoroughly enjoyed the hours I have put into it already and it's a platformer that everyone must play.

Additional Info

  • Review Score: 5.0 / 5.0
  • Release Date: Out Now
  • Platform: PS4, XBOX ONE
  • Developer: Toys for Bob
  • Publisher: Activision
  • Genre: Action / Adventure