Screamer Gameplay Up Close With The Developers

Milestone offers fans a closer look at Screamer in a new video interview featuring Game Director Federico Cardini and Milestone Development & Creative Director Michele Caletti. The duo explore the vision and unique gameplay mechanics that make Screamer a fresh experience in the arcade racing genre.

One of the game’s major innovations, the Twin Stick control system, enables steering and drifting independently. This means performing precise turns with one stick and radical maneuvers with the other, seamlessly combining both techniques to enjoy a level of control far beyond traditional arcade racers.

As explained in the video, at the heart of Screamer are teams of three characters, each led by a leader supported by two members. While members’ cars focus more on the fighting dynamics, leaders’ cars are designed for maximum speed and performance, offering a different challenge to master. With 15 different cars equipped with unique skills, finding the character that best suits one’s playstyle will be fundamental.

The characters’ skills are rooted in the game’s narrative framework, which also drives one of the core gameplay elements: the Echo System. Installed on every vehicle, this technology fuels both racing and fighting mechanics through two types of resources: Sync and Entropy. Once built, Sync can be used to boost and shield, while Entropy powers two fighting actions called Strike and Overdrive. As a major plot and gameplay element, the Echo System will be explored in more detail in the second part of the interview.

Scheduled for release in 2026, Screamer will be available for PlayStation 5, Xbox Series X|S, and PC.

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Written by: MKAU Gaming

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