This week, Blizzard Entertainment announced that Diablo IV: Season of Divine Intervention arrives on 12 December AEDT/UTC+8, featuring changes to itemisation and monster combat as players fight against the Lesser Evils invading Sanctuary.
See the US gameplay trailer here. (If an AU-rated version becomes available, we will pass this along too).
Features of Season of Divine Intervention include:
- Azmodan’s Return: Joined by Belial, Andariel, and Duriel, Azmodan and the Lesser Evils wreak havoc on Sanctuary, taking advantage of the chaos surrounding Akarat’s mysterious return. Players utilise Nightmare Affixes to gain Divine favour.
- Monsters Evolved: Smarter and deadlier enemies plague Sanctuary with clearer combat roles. Enemies’ dynamic behaviour encourages players to adapt their approach to confrontations.
- Itemisation Overhaul: WithTempering and Masterworking streamlining the item journey, players can directly set affixes from a Tempering Recipe. Masterworking improves the Quality of an item, which gives a bonus to the base damage, armour, or resistance of an item.
- Sanctification:The powers of the High Heavens grace player items as one final and powerful upgrade, channelling Angelic power into gear. Sanctifying items has the chance to apply a bonus Legendary power, improve an Affix, add or replace an Affix, and, in rare instances, even make items indestructible.
- Season Rank: The Season Journey evolves into a more challenging version with even greater rewards. Known as Seasonal Rank, this system requires players to complete a Capstone Dungeon before progressing to the next Rank.
For more information on the Season of Divine Intervention, see the blog here.








