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Cartoon Survivor is a mobile game released in 2015 and now making its way to Steam on 3rd July 2025 from Developers Spunge Games Pty Ltd from Brisbane, Australia. With twelve mobile games under their belt and this being their fourth PC title release, they are no stranger to the industry.
You’ve run the temple.
You’ve stolen the jetpack.
You’ve crossed the road.
Have you got what it takes to survive the biggest challenge ever!?!
This is the opening statement for Cartoon Survivor, and I found it to be a great tongue-in-cheek description of what’s to come.
The game can be seen to take inspiration from titles such as Subway Surfers, Temple Run, and Crossy Road, but brings its own twist to the genre. You can try out the first three levels free on Steam for yourselves, but we were lucky enough to be given the opportunity to play two chapters.

At first glance, you can see a game full of vibrant colours, where you are traversing prehistoric landscapes with a cartoon-style aesthetic. I have mentioned this before in a review: this generation of hardware makes cartoon-style graphics really pop, and I always find them pleasing to the eye.
However, as I mentioned earlier, I suffer from colour blindness, so what I see may be different from what other gamers experience. Nevertheless, I doubt it would fail to impress most gamers who check out Cartoon Survivor.
You are faced with many obstacles, creatures and landscapes to progress through across five worlds, with the ability to change lanes, jump, and glide. The controls are simple, but the game is hard to master. With any missstep or poorly timed change or jump, spells the end of the run, and you must begin again. With controller support for people not wanting to use a keyboard, you only move left and right, jump and glide and activate boosts.
The game begins with a brief tutorial to show you the ropes, but then the mayhem ensues. Within each level, there are coins to collect and three difficult-to-reach trophies within the level, also for the completionists out there. The coins are used to collect over 40 costumes and helmets in-game for your playable character, the Doo Doo.

The helmets have varied boosts, from invisibility to enemies, boosted speeds, and my favourite (like the child I am), and only cosmetic, is the farting helmet, which, when jumping, emits satisfying, silly fart sounds.
As mentioned before, each level has three trophies to collect and a maximum of three stars to earn. The stars are in relation to a mechanic added to the game, where you carry a stick of dynamite on your back. Three difficulties, 1, 2 and 3 stars, with each difficulty, the wick size is decreased, which decreases your time to complete the level.
The music and sounds are reminiscent of the Crash Bandicoot and Banjo-Kazooie days, and all play a part in keeping the game’s overall aesthetic, pleasing graphics, and cartoon-style gameplay in line. The only options for the sound are to turn it on or off, and this applies to the music as well.
Overall, the game still feels like a mobile game, but it is visually pleasing and has done a good job of crossing over to PC Gaming. Not groundbreaking, but it scratches the gaming itch. It’s a short title, but completionists will have satisfaction or frustration from replaying levels to get all trophies and stars. Could have done a lot more to move away from the mobile feel.

The Good
- Vibrant graphics
- Varied landscapes
The Bad
- Not many power up
- Short






