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I love visiting museums, the sense of wonder you get when you see the fossil of a dinosaur that lived millions of years ago, or touch an asteroid, a fragment of rock that travelled an incredible distance through an unimaginably vast universe before crashing into Earth. But that isn’t all, museums are also fantastic places to learn just about anything you could possibly want.
So, I imagine being the curator of a museum would be as rewarding as it is daunting, overseeing priceless exhibits, preserving history, and sharing stories that span millions of years. Thankfully, there’s now a new way to experience the thrill without the stress, as Two Point Studios and SEGA unveil a new addition to their gallery, ‘Two Point Museum’, now on the Nintendo Switch 2.
If you’d like to check out MKAU’s full review of the game, which originally released earlier this year on other platforms, you can find it HERE.
Personally, I’ve always thought it’s a fantastic addition to the Two Point series. You curate five different museums, each with its own unique theme, my personal favourite being Wailon Lodge, where your exhibits are quite literally supernatural entities. Perfect timing, with Halloween right around the corner.

If spooks aren’t your thing, there are four other themes or a sandbox mode, which allows the freedom to create one gigantic museum. Overall, there are hundreds of exhibits to display, and I’m always impressed by just how much customisation these games offer.
Now, though, let’s talk about the elephant in the room, and no, I don’t mean the one in the museums’ exhibits. I’m talking about the Nintendo Switch 2. Whenever a game gets ported to another platform down the line, we all hold our collective breath, wondering if it’ll run as well as it did elsewhere. If this were the original Switch, I’d be a little worried, but the Switch 2 is a different beast entirely, so I’m happy to say that, besides the occasional stutter or the rare crash, Two Point Museum runs extremely well on the console.
The game also doesn’t appear to have been downgraded graphically, with the museums, their inhabitants, and all the wacky visitors still looking great even when you zoom right in. I’ll never get tired of seeing a yeti visit the chilled exhibits.

In handheld mode, the visual quality dips slightly, with a few textures becoming a bit blurry, but it’s a fair trade-off in my opinion since this game feels perfectly suited for handheld play. The ideal cozy management sim to unwind with in bed.
The biggest letdown with the Switch 2 edition is the missed opportunity to use the Joy-Con’s mouse functionality. Being able to edit or move exhibits, adjust layouts, or redesign pathways and walls with the more precise input would’ve brought it much closer to the PC experience. Instead, you’re limited to using the thumbstick, which can always feel a bit clumsy at times. Hopefully, this is something they can patch in with a future update.
In conclusion, occasional technical stutters aside, the Nintendo Switch 2 edition of Two Point Museum remains the same fun, management sim it’s always been, one that benefits greatly from the console’s handheld portability, even if I do wish it made more full use of the Switch 2’s features.

The Good
- Perfect handheld game
- Still remains the fun, management sim
- Didn’t have to downgrade too much
The Bad
- Missed opportunity not using the Joy-Con mouse functionality
- Small technical stutters






