AMD FidelityFX Super Resolution 2.0 Set To Finally Give Nvidia’s DLSS a ‘RunFor Its Money’

AMD has released AMD FidelityFX™ Super Resolution 2.0, the next generation of our open-source upscaling technology. FSR 2.0 is our next-level temporal upscaling technology with incredible image quality. It has been built by AMD from the ground up to deliver similar or better than native image quality and is designed to help boost framerates in supported games. And like FSR 1.0, FSR 2.0 does not use Machine Learning (ML) and therefore supports a broad spectrum of hardware, from both AMD and select hardware from our competitors.

If ever there was a reason to buy an NVIDIA GPU over an AMD Radeon GPU, it was always going to be DLSS. When AMD introduced FidelityFX 1.0, it was hardly anything to write home about. I personally found that it was simply better to turn off FSR as I found the image quality to be quite heavily degraded in most games that supported it, and the FPS gains negligible. FSR 2.0 however, well, that is a whole new ballgame if the results in DEATHLOOP are anything to go by. I saw gains similar or better to DLSS 2.0, and the image quality didn’t show any signs of degradation.

They key to FSR 1.0 or 2.0 is of course, how well it is integrated in to any given game. My initial thoughts on this early testing is that AMD has come out swinging with FSR 2.0, and has just plugged, what is perhaps, the biggest performance gap between AMD & NVIDIA GPU’s. Read on below for more info, and you can also check out our DEATHLOOP clip from our test PC further down the page too.

Key Benefits of FidelityFX Super Resolution 2.0

AMD developed FidelityFX Super Resolution 2.0 with both gamers and developers in mind. FSR 2.0 delivers features and benefits to gamers who want an upscaling solution to add to their gaming experiences and FSR 2.0 has been designed to help facilitate its rapid adoption by developers. Here are some of the key benefits of FSR 2.0:

For Gamers

FSR 2.0 provides more performance for more responsive and high-quality gaming experiences, and for when demanding effects like raytracing are enabled — with scalable performance across different quality modes. FSR 2.0 also delivers similar or better than native image quality at all resolutions using temporal data and includes optimized anti-aliasing. FSR 2.0 works across a wide range of products and platforms, and like FSR 1.0, that includes consoles and select competitor graphics cards.

For Developers

FSR 2.0 is a scalable cross-platform temporal upscaling solution that does not require Machine Learning (ML) hardware and therefore supports a wide spectrum of products. FSR 2.0 is easy for developers to integrate into their games and will be available as a simple, intuitive API, and has a similar integration process to other temporal solutions. It will also be supported with a plug-in for Unreal® Engine 4 and later Unreal Engine 5. FSR 2.0 will be available for developers on in Q2 2022 as an open-source API with an MIT license and will support DirectX®12 and Vulkan®.

AMD FidelityFX Super Resolution 2.0 Launch Deck

FidelityFX Super Resolution 2.0 Quality Settings

FidelityFX Super Resolution 2.0 has different quality modes that allow you to customize the balance of image quality to performance to your preference. FSR 2.0 has three primary quality modes you can expect to find in all games supporting the technology, and one optional mode for developers to use if they desire.

We’ve adjusted the modes a little from FSR 1.0, with the highest quality setting now being “Quality” mode, which aligns with the modes available in other popular temporal upscaling technologies. The other two primary modes are “Balanced” and “Performance”, and you can see the details of each mode in the table below.


FSR 2.0

Quality Mode

Description Scale factor Input resolution Output resolution
Quality “Quality” mode provides similar or better than native image quality with a significant performance gain* 1.5x per dimension


(2.25x area scale) (67% screen resolution)

1280 x 720

1706 x 960

2293 x 960

2560 x 1440

1920 x 1080

2560 x 1440

3440 x 1440

3840 x 2160

Balanced “Balanced” mode offers an ideal compromise between image quality and performance gains* 1.7x per dimension


(2.89x area scale) (59% screen resolution)

1129 x 635

1506 x 847

2024 x 847

2259 x 1270

1920 x 1080

2560 x 1440

3440 x 1440

3840 x 2160

Performance “Performance” mode provides image quality similar to native image quality with a major performance gain* 2.0x per dimension


(4x area scale) (50% screen resolution)

960 x 540

1280 x 720

1720 x 720

1920 x 1080

1920 x 1080

2560 x 1440

3440 x 1440

3840 x 2160

*Performance gains may vary depending on game and/or settings.


The fourth optional “Ultra Performance” mode is also available for developers who want to include a mode that is designed to offer the ultimate in performance gains while still maintaining an image quality representative of native rendering. More info about this mode is available on GPUOpen.

FSR 2.0 supports Dynamic Resolution Scaling too, where the input resolution to upscale from is determined (and dynamically adjusted) by the minimum framerate you want to always achieve in the game.

Game developers can add optional AMD Robust Contrast-Adaptive Sharpening (RCAS) to help emphasize pixel detail when FSR 2.0 is enabled, and we are recommending to developers that they include a sharpness slider in the game UI so end-users can set the sharpening level to their preference.

Image Quality Comparison Best Practices

  • At the “Quality” setting at normal gaming viewing distances FSR 0 delivers similar or better than native image quality, therefore:
    • We do not recommend zooming in on a static image beyond what can be seen when playing a game.
  • Zoomed-in images are not indicative of the image quality gamers will perceive when using FSR

2.0 in a game during gameplay.

  • FSR 2.0 delivers the best image quality results at 4K resolutions, and we recommend using this resolution to demonstrate the incredible quality it can deliver.

More gamers are using 4K displays than ever before and FSR 2.0 provides significant performance benefits for gaming at this resolution while maintaining similar or better than native image quality.

  • FSR 2.0 is composed of multiple algorithms including temporal upscaling and sharpening. Because of this:
    • Quality comparisons of FSR 2.0 should ideally be performed against native rendering (i.e., not upscaled) without any sharpening applied (such as AMD FidelityFX™ Contrast Adaptive Sharpening or Radeon™ Image Sharpening).

FidelityFX Super Resolution 2.0 Performance and Compatibility

FidelityFX Super Resolution 2.0 is designed to boost framerates in supported games; however, it is fair to say that as FSR 2.0 is an advanced temporal upscaling solution, it will be more demanding on graphics cards than a spatial upscaling solution like FSR 1.0.

That does mean that while FSR 2.0 will support a broad spectrum of hardware, from both AMD and select hardware from our competitors, there are some caveats that gamers need to be aware of when compared to FSR

  • To start, though, we do want to say that as an open-source cross-platform solution, AMD is not placing any constraints on FidelityFX Super Resolution 2.0 compatibility, and what we are talking about here are recommendations for an optimal experience using the technology.

Noting the above then, for an optimal FSR 2.0 experience, we have some recommendations for the starting level of graphics card for the different target upscaled display resolutions. One thing to keep in mind, though, is that gaming experiences may vary with these hardware suggestions. Depending on specific system specifications, the system requirements of individual games that support FSR 2.0, and the target resolution, gamers may be still able to have a good upscaling experience on lower-performing or older GPUs than those listed below.


Optimal Starting Level Hardware

Target Upscaling Resolution AMD Graphics Cards NVIDIA® Graphics Cards
4K Radeon™ RX 6700 XT Radeon™ RX 5700

(And above)

GeForce RTX™ 3070

GeForce RTX™ 2070

(And above)

1440P Radeon™ RX 6600

Radeon™ RX 5600 Radeon™ RX Vega Series

(And above)

GeForce RTX™ 3060

GeForce RTX™ 2060

GeForce® GTX 1080

(And above)

1080P Radeon™ RX 6500 XT Radeon™ RX 590

(And above)

GeForce® GTX 16 Series GeForce® GTX 1070

(And above)

*Recommendations may change.

MKAU’s Own Test

Before getting in to the myriad of numbers below, You can checkout MKAU’s comparison clip of DEATHLOOP’s short intro (we used the intro to be able to keep the captured video identical each time) where we have compared FSR2.0 v FSR1.0 v FSR OFF, in a side-by-side-by-side video clip.

The system we tested on:

Alienware Aurora R12 – Intel i9-11900K // 64GB DDR4-3200 // AMD Radeon 6900XT 16GB // PC711 Hynix NVMe PCIe 3.0 SSD

FSR 2.0 Performance Reference Data Tables

Performance results in the guide below were measured on May 4, 2022, using a pre-release beta version of the upcoming DEATHLOOP FSR 2.0 game patch. Some results may vary with newer/different game versions.

RX 6950 XT DEATHLOOP 4K “Ultra” DEATHLOOP 4K “Ultra” w/Raytracing
Avg. fps 1% low fps Avg. fps 1% low fps
FSR 2.0 = Off 72.1 70 43 42.4
FSR 2.0 = Quality 97.9 94.6 71.7 69.9
FSR 2.0 = Balanced 107.7 103.9 82.6 79.9
FSR 2.0 = Performance 119.8 115 97.7 94

Gaming data was measured on AMD Ryzen™ 7 5800X3D – see “Benchmark System #1” for details.

RX 6750 XT DEATHLOOP 4K “Ultra” DEATHLOOP 4K “Ultra” w/Raytracing
Avg. fps 1% low fps Avg. fps 1% low fps
FSR 2.0 = Off 47.3 46.7 27.4 27.2
FSR 2.0 = Quality 71.4 70.5 48.7 48.2
FSR 2.0 = Balanced 78.9 77.9 56.7 56.1
FSR 2.0 = Performance 87.9 86.6 67.6 66.6

Gaming data was measured on AMD Ryzen™ 7 5800X3D – see “Benchmark System #1” for details.

RX 6750 XT DEATHLOOP 1440p “Ultra” DEATHLOOP 1440p “Ultra” w/Raytracing
Avg. fps 1% low fps Avg. fps 1% low fps
FSR 2.0 = Off 86.6 85.4 56.3 55.7
FSR 2.0 = Quality 116.4 114.9 93.1 92.2
FSR 2.0 = Balanced 124.9 123.4 105.8 104.5
FSR 2.0 = Performance 134.6 132.9 122.5 121

Gaming data was measured on AMD Ryzen™ 7 5800X3D – see “Benchmark System #1” for details.

RX 6650 XT DEATHLOOP 1440p “Ultra” DEATHLOOP 1440p “Ultra” w/Raytracing
Avg. fps 1% low fps Avg. fps 1% low fps
FSR 2.0 = Off 67.5 66.3 41.7 39.9
FSR 2.0 = Quality 94 92.6 70.1 65.8
FSR 2.0 = Balanced 102.3 100.9 80.7 79.3
FSR 2.0 = Performance 111.3 109.9 93.3 83.6

Gaming data was measured on AMD Ryzen™ 7 5800X3D – see “Benchmark System #1” for details.

RX 6650 XT DEATHLOOP 1080p “Ultra” DEATHLOOP 1080p “Ultra” w/Raytracing
Avg. fps 1% low fps Avg. fps 1% low fps
FSR 2.0 = Off 99.1 97.5 67.3 66.5
FSR 2.0 = Quality 128.5 127.1 107.8 105.5
FSR 2.0 = Balanced 136.3 134.7 121.4 118.4
FSR 2.0 = Performance 144.5 142.9 135.8 133.2

Gaming data was measured on AMD Ryzen™ 7 5800X3D – see “Benchmark System #1” for details.

AMD – Benchmark Platform Configurations

All data and testing presented in this guide has been collected using the system configurations listed below. Tested on May 4, 2022.

Benchmark System #1
CPU AMD Ryzen™ 7 5800X3D
Motherboard ASRock X570 Taichi
Memory 32 GB DDR4-3600 RAM
Display Driver Version AMD Software: Adrenalin Edition
Operating System Windows 10 Pro October 2020 Update 64-bit (19042.1586)

Written by: Kurt Frohloff

A Founder of MKAU, a gamer, a family man. I have a love of all things gaming and a wish of mine is to have more time to actually play the games we review here!


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