
Whenever a game describes itself as a Souls-like, a little part of me screams with joy. It’s by far my favourite sub-genre within gaming, but how does 2nd Eve, developed and published by Gamer Cloud, handle these expectations?
You play as Sister Superior Zola, a nun who is tasked with rescuing the crew of a ship that is travelling through space. However, a lot of them have unfortunately already turned into lifeless husks. The narrative is bare, often conveyed through brief cutscenes or dialogue. I found it quite bland overall, though it’s worth noting that the game is in early access and is far from complete.
What really held the narrative back for me was the voice acting. The writing is serviceable, but the delivery is flat and monotonous and at times even sounds like it could be AI-generated, which is a bit concerning. While there are lore tidbits scattered around the ship, they also do little to deepen the world.
The combat doesn’t do it any favours either. A Souls-like should feel responsive and keep you on your toes, but here it comes across as slow and repetitive. Enemy patterns are easy to predict, and simply dashing past them to strike from behind often makes encounters a breeze.
Zola wields a spear, and you have access to two types of attacks: a quick strike and a heavier one, with the latter going on cooldown after use. Cooldowns in this game were a big gripe of mine, actually. I don’t understand why they were needed and actually hinder you quite badly. Like, putting a cooldown on the dash definitely is a decision I cannot get behind.
The abilities you find having a cooldown make more sense as these hit harder, like the warp push, knocking down or stunning enemies with a jolt of lightning. Terminals are scattered around the map that let you upgrade these abilities after slaying foes.

The variety wasn’t bad: zombies, soldiers and mechs all stand in your way. Boss fights didn’t feel much different from standard enemy encounters, only adding a few more attacks to their movesets.
I found the exploration at least passable. While it looks the same throughout, the backdrops as you walk through the ship help immerse you in the world, which was desperately needed. Big cargo bays filled with equipment or large rooms piled with cryo pods going back layers was nice. And while traversing, you will find further upgrades, such as upgraded healing, which heals you quicker, etc.
The in-game art direction is a plus, though the loading screens also feel AI-generated, with parts of the images not connected and differing from one another. I would hope these are just placeholders. Even though it’s a small studio, I think most of us would rather a black screen with a loading symbol over AI art.
The soundtrack is fitting for this world; synth tracks and techno beats accompany you as you move through the ship. And the audio of the world is fine. A standout in a bleak, oppressive atmosphere.
Overall, 2nd Eve is a miss. Slow combat, a bland story and potential use of AI assets really take away from any enjoyment that may be had within these pretty backdrops. The game being in early access hopefully means a lot can be learned and fixed to make this a worthwhile experience.
The Good
- Level design is fine
- Synth soundtrack isn’t bad
- Early access means this isn’t the complete experience
The Bad
- Story is hard to care about
- Combat is slow and feels off
- Potential use of AI assets
5
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10