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Horror, everyone’s take on it is different. For some, it’s the depth of the deep blue sea; others, it’s being chased through a never-ending loop of the same corridor, and that’s what you’ll get to experience in Backrooms Anomaly.
Developed and published by Liminal Games, the next in their series after the release of Backrooms Stories in February of 2026.
As it goes, you don’t know why or how you got here, but here you are.
A long corridor, seemingly bland in nature, filled with basic motivational posters, a water cooler and a couple of rooms.
Your goal is to walk through the hallway, taking note of what is what. After the first room, you need to detect what is different each time you walk through. Was that picture there? Was this light flickering? Was the wall actually dripping with black ooze before? And many more “anomalies” for you to find out.
Figuring out what the anomalies are was fun, but it also limited the amount of content currently available, which plays more like a DLC than a full game.
Even after an hour of playing and finishing on the harder difficulty, I didn’t feel the desire to continue playing.
The game itself is simple by design – no complicated weapons or skill trees to mess with; simply pressing E to open and holding Shift to run are the basic controls you will experience.
The graphics we are given are nothing to write home about; while more modern, they make no leaps or bounds to be more than the dark, gloomy, yellow office corridor that it is.
In conclusion, the game itself provides some light mid-afternoon jumpscares for an hour.
Backrooms Anomaly has the potential for far more than what is currently presented, and given the amount of knowledge for the horror category, I can see it becoming a much more entertaining game.

The Good
- Creates a desire to discover anomalies
- Simple to play
The Bad
- Little content
- Some anomalies lack depth
- Short








