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Indie Developers Archmage Labs bring their second title to the market. A small team from Hanoi, Vietnam, previously developed Lair of Noctorus. Released 12th June 2025, ‘God of Weapons’ is now available on Xbox Series S|X and Xbox One.
You have to ascend the tower of Zhor in this rogue-lite game, surviving each level as best you can while being overwhelmed by monsters. You begin in a courtyard with the choice of two characters to choose from, 12 Classes in total, with 36 sub-classes. However, there is a lot more visible but not unlocked. This is achieved through your progression.
They have three sub-classes each and lots of room for experimenting with your game style. My only negative about the start of this game is that there is no tutorial; you will, in theory, learn the game from doing. Trial and error, pushing as far as you can before you find your rhythm as you trawl through dungeons, defeating hordes of different enemy types.
Visually simple, but enough to keep the eyes pleased with vibrant colours in dense, dark environments. It also has an isometric viewpoint in which you can zoom in and out. The character builds are well done overall, but the levels can feel somewhat bland and lack sufficient weight.

You can change the attack range, damage, and damage per second, amongst other things, with the weapons you collect. However, this is where a new gameplay element comes into play.
You have limited storage space, which you can expand as you complete rounds, collecting gold and XP. It has an ‘Escape From Tarkov’s inventory management feel. You will need to decide whether to re-adjust your inventory or dispose of weapons to achieve the desired build. The weapons attack automatically and circle your body, so you plan your builds around their damage, DPS, and abilities.
You control your character by just maneuvering around the levels, of which there are 20 in one run, with a final boss. At this point, there are only two bosses to fight. Once you have finished a run, you can find an armoury where you can purchase items using gold acquired to get permanent upgrades to start runs with a little more ease.
Overall, the game is simple in audio, visuals, and gameplay. But it has a difficult underbelly when it comes to levelling up and managing your inventory. It comes at a good price and serves as a decent time killer, but it feels more like a mobile-style game.

The Good
- Fair price
- Plenty of classes
- Huge weapon selection
The Bad
- A grind
- Repetitive






