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RENNSPORT is the newest contender rolling onto the grid, and it’s already turning heads in the sim racing community. The simulator has been built to deliver a no-nonsense, high-fidelity racing experience. This title aims to blend hardcore simulation with modern esports flair.
With laser-scanned tracks, gorgeous visuals, and physics tuned for serious driving, RENNSPORT is pushing hard to prove it’s more than just another simulator; it’s a platform built for racers, creators, and competitive leagues alike. After spending some time behind the wheel, here’s how it stacks up to its competition.
There are currently 19 cars and 14 tracks, with more to be added in the future. However, for a dedicated sim racer, I expected a little more from the game. Even a couple of fictional circuits, if you couldn’t get licensing, would have filled the gap and given you some more variety in the game.
That being said, the game nails a couple of features with realism, such as being able to lock the car into pit mode, which prevents speeding in the pit lane.

I was a bit surprised by the game modes, as they felt somewhat lacking. You have standard practice sessions, time trials, qualifying, and then the racing. Then, you can jump online, but for some reason, it all felt a little rushed, and there wasn’t much depth. I would have liked to even see something as simple as challenges added.
The game’s controls feel like they were optimised for wheel racers. You can’t tinker with the controller settings to squeeze some more responsiveness, but no matter what adjustments you make, it still feels like the system was designed with wheel users in mind.
I’m not against the idea of that, as plenty of sim racers prefer using a racing wheel, but RENNSPORT also needs to keep in mind that not everyone owns a wheel, so the customisation and adjustability of the controls need to be greater to give it that sim racing feeling on a controller.
When it comes to visuals, I found RENNSPORTS’s graphics to be a little lacklustre overall. The interiors of the cars are genuinely impressive with crisp textures, detailed dashboards, and realistic lighting that makes the cockpit view an absolute treat. The rest of the presentation didn’t quite hit the mark.
The tracks and environments feel somewhat flat compared to the competition, with the lighting and weather effects lacking the punch I expected from a current-generation racing simulation. It’s not horrible by any means, but compared to some other modern racers, RENNSPORTS’s visuals don’t quite deliver that wow factor outside of the car itself.

I’m a car racing nut, and sound design in these games is a massive factor for me, and RENNSPORT didn’t quite rev into the top gear. The engine notes inside the cockpit sounded better than outside, but still didn’t quite hit the note like I would have expected. The external audio and environmental sounds were, for better terms, felt muted.
Tire screeches, wind rushing, and trackside noise would have been great for adding more immersion to the racing experience. The car audio sounded generated, which was a massive letdown compared to other titles in the market. If you are purely driving in cockpit view, then you are sorted, but the game misses that extra punch to make each lap feel immersive.
RENNSPORT lays a strong foundation for what could become a major player in the sim racing community, but it’s clear the game still needs to find its footing. The core driving experience is largely solid, and the realism is evident, with always potential for growth in today’s gaming landscape.

The Good
- Good foundation for realism
- Beautiful car interiors
- Esports-focused structure with controls
- Room for growth
The Bad
- Limited content at launch
- Shallow game modes
- Controller support seems weak
- Visuals outside the cockpit underwhelm






