Rough Justice: ’84

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Rough Justice: ’84 – Review

It’s 1984 and I feel like I’m in the middle of Miami Vice with corrupt police and crime running rampant in Seneca City. Every move you make could be your last as you try and build a Private Secret Agency with Hank.

Detective Jim Baylor was falsely imprisoned, but once he is released, he is recruited by Hank, and you take the reigns. He talks you into consulting in his private secret agency and throws you into the deep end, where you need to select case loads containing a bunch of smaller cases, and you need to finish in a set time. Luckily, you can hire agents to help you take on the cases. Each agent has their own stats, and you’ll need to balance these to work best with your team, and the cases the agency is working on are cases the police do not have the resources to deal with.

Case loads are decided with a dice roll, and you’ll need to roll higher than four threes times. The 24/7 cases are a little different; they generate one of the mini-games, some of which are more challenging than others, and they could be anything from lock picking to memory games. It keeps you on your toes.

I loved how simple the graphics in this title were. You have the cutscenes featuring cartoon-based artwork where it’s like a slide show with the scenes changing, and the transitions between them were brilliant.

The whole game has that 8os feel to it, from the minimap, which is that beautiful purple neon colour, to the agent’s display pictures that had them all dressed to impress in the 80s. The UI was also really clean, with small menu boxes looking like they were meant to be in the timezone, whilst still looking modernized.

Controls are super basic in this title, and you spend 99% of the time clicking options, which is easy enough to remember, but you can use W, A, S, and D to move around the map of Seneca City. I didn’t find anywhere where there was a delay either, so the controls were well-optimized.

Hank’s husky voice was a fitting way to start the cutscenes, and I was pleasantly surprised that there was some amazing voice-acting dialogue. The one thing I noticed was the agents repeated what they said a lot, which ended up getting slightly annoying, but was still awesome knowing they did talk and had that small form of dialogue.

The music in the background was also fitting for the game, with the same 80s-themed background music that you would expect from something like Miami Vice or Vice City, and it really helped to solidify when the game is set.

If you love a game where you need to make the right decisions or risk losing the game, or a game where spending too much of your money can force the special agency to shut down, this is designed just for you. The game has endless possibilities on how to finish it and it’s one game that dragged me in, and I will continue playing in an attempt to become the best of the best.

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The Good

  • Amazing Voice Acting
  • Amazing background music
  • Awesome gameplay

The Bad

  • Agents voice acting gets slightly repetitive

Written by: Hayden Nelson


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