![]()
From the twisted mind behind Buckshot Roulette, indie developer Mike Klubnika presents s.p.l.i.t, a uniquely disturbing psychological horror experience that draws you into a world of vintage tech, paranoia, and digital isolation.
Completely controlled via keyboard, no mouse or no controller, s.p.l.i.t immerses you in an archaic computer system where you’re tasked with infiltrating hidden files before an unnamed authority (heavily implied to be the government) traces your location. But you’re not given clear instructions.
The challenge lies in piecing together scraps of data, deciphering directory structures, and using your understanding of command prompts, basic networking, and digital systems to progress. It’s part-puzzle, part-intrusion simulation, and part-nightmare.
The story unfolds through an in-game instant messaging system. By button-mashing random keys, you generate glitchy, fragmented messages that push the narrative forward, giving the unsettling sense that you’re not fully in control.

Occasionally, the game breaks the fourth wall, prompting you to type specific keywords to trigger in-game actions – an eerie mechanic that blurs the line between your keyboard and the game’s decaying world.
Atmosphere is where s.p.l.i.t shines. Its grim, pixelated art style is drenched in static and shadow, paired with a haunting original soundtrack and a barrage of creepy sound effects that amplify the unease. The visual and audio design builds a constant pressure to move fast, keeping you on edge with every keystroke.
It’s not flawless, though. The game crashed after around 13 minutes, though it resumed without issue. And with minimal guidance, the learning curve can feel like hitting a digital brick wall, particularly if you’re not familiar with terminal commands or basic IT principles. With an approximate runtime of 90 minutes and two distinct endings, there’s some replayability for those curious enough to see both outcomes. Beyond that, though, there’s little reason to return.
Short, smart, and unsettling, s.p.l.i.t isn’t your typical horror game. It’s cryptic and cold but rewarding for players who enjoy solving digital mysteries with nothing but their wits and a keyboard.

The Good
- The exclusive use of the keyboard creates a deeply immersive and tactile gameplay experience
- The pixelated visuals, glitch effects, and eerie soundtrack build a genuinely unsettling mood
- Requires logical thinking, basic IT knowledge, and problem-solving skills to navigate, rewarding for the right player
- Two different endings encourage at least a second playthrough
- At approx. 90 minutes, the game is short and doesn't overstay its welcome
The Bad
- No tutorials or guidance — players unfamiliar with command lines or digital systems may get stuck early
- Outside of the two endings, there’s little incentive to revisit once completed
- Game crashed mid-session (though it reloaded without problems)
- The terminal-style gameplay may be too abstract or frustrating for casual players






