Supercar Collection Simulator

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Supercar Collection Simulator (Steam) – Review

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Supercar Collection Simulator, developed and published by Kiki Games, lets you live the ultimate miniature collector’s dream. You can collect and admire the models, but you also get to run a shop where you can purchase, sell, and trade your way to the top. You can organise shelves, manage inventory, and expand your collection without needing to leave the comfort of your own home. It’s the perfect mix of strategy, collecting, and car-loving nostalgia.

The gameplay in Supercar Collection Simulator blends shop management, collection building and racing into a surprisingly layered experience. The core of the game is you running the store, which revolves around unlocking and selling surprise car boxes.

These boxes contain cars from different series being built into the game, each offering its own unique advantages and rarities. This means you get a real-life feeling, as it’s just one more box or one more pack.

Once you’ve built up a stock of boxes and cars, you can display them and set the prices accordingly, but make sure you don’t overprice; otherwise, customers will cry. I’ve found that with this style of game, the market price plus 10% is the honey pot. You can upgrade the size of the store and also customise the paint and flooring to make it like no other.

ss 2728117dff522dd8b578bc6c4b7a7af592da145a.1920x1080 https://www.mkaugaming.com/all-review-list/supercar-collection-simulator-steam-review/The game offers more features than just selling, featuring a variety of options such as racing tables that utilise skill cards, which can also be sold, adding some fun to the races with different abilities per car. The skill cards add some strategy to the races and determine the best time to put them down to win the race. Several other systems flesh out the gameplay loop, such as hiring staff to make your life a little easier by serving customers and ensuring shelves are stocked.

There are vending machines for rare cars that appear to be available only to you, and also a black market for those more special vehicles. There is a shop across the street called “Hunt House”, where you walk in and you can purchase cars straight from the shelves, and much like the vending machine, it appears you’re the only one allowed to use it.

The game was quite polished in terms of gameplay. Still, I encountered a couple of bugs while reviewing the game, with the first being that a customer would give me cash, and it would lock randomly, so I was unable to give them change, which resulted in needing to restart the game, which was a nuisance. I also encountered an issue with the black market, where he would run away but not reset to the corner, which caused him to become stuck there, resulting in a game restart.

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The controls were extremely simple and easy to pick up, with basic movements controlled by W, A, S, and D, and the spacebar used for jumping and the shift key for running. Interactions were handled with the E key. If you ever forgot a key, a hand-on-screen prompt in the top left would remind you how to do things like store items, which was left click or open boxes, which was F. The game does not require overly complicated controls, making it a nice and relaxing experience to sit down and chill out.

I was somewhat disappointed with the audio quality in this game. It took me about ten minutes to mute the in-game music because it was an elevator music-inspired loop that became annoying very quickly. Spotify was booted up to provide some background noise, as there was a lack of in-game sounds.

If you were standing behind the cash register, you would get the occasional ding when a sale was completed, which provided a small bit of excitement knowing that money was going into your funds, not out.

I would have loved to hear some muttering or chatting from the customers to add a layer of immersion into the store, and could have also added some stress if it got louder and you were behind on stocking shelves or something.

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I would have also loved to see some subtle sounds added, such as a door ding or another small ambient noise, that could help build the environment to make it feel like a store. It’s something that could be built over time with updates.

The graphics felt very simplistic, with a generic, cartoonish style that is common in these types of simulators. It would have been great to see some more realism added, since the technology is definitely there to support such things. I noticed that some of the cars really lacked detail, which was unusual given that the game revolves around collectables.

I would have loved to see some small touches added, such as dynamic lighting, which would create a great atmosphere in the store, or basic texture upgrades. As it stands, the visuals feel very basic and perhaps a little rushed.

Supercar Collection Simulator is a charming little management game that captures the addictive thrill of collecting and selling, wrapped up in a store-sim setting. The core loop of opening surprise boxes, building collections and customising the shop is genuinely fun, and there is enough side content to keep you amused for hours. It nails the relaxing, casual nature of simulators but comes with some rough edges that could use some polishing.

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The Good

  • Addictive gameplay loop of opening boxes, selling cars and expanding
  • Relaxing, simple controls with helpful on-screen prompts
  • Variety of features like skill cards, races, Hunt House and Black Market
  • Store customisation adds a personal touch

The Bad

  • Simplistic cartoonish graphics that feel dated and inconsistent
  • Lack of immersive audio, repetitive music, and minimal ambient sounds
  • A couple of frustrating bugs
  • Car detail is hit or miss
6
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10

Written by: Hayden Nelson

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