The Redress Of Mira

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The Redress Of Mira – Review

The Redress of Mira is an adventure fantasy game developed and published by Tonguc Bodur, where we play as Mira and she has access to magic! We are introduced to the game with a beautiful cutscene that includes voice acting, and this gives us some starting information about the world and the character before we are dropped into the world, following a path that leads us to a small village with a couple of houses.

When we enter one of the houses we find a chest, which when opened, gives us a book, and in said book, there is a lot of information about the characters. There are multiple books to discover and a lot of the lore of the story comes from these books.

The controls for The Redress of Mira are easy to learn and understand, feeling very similar to most arcade shooters, but the gameplay itself is where things start to get a little more confusing, and we aren’t really given a tutorial when we’re dropped into the game. Because of this, it is entirely possible to get stuck in an area, and it doesn’t exactly explain what you’re required to do when progressing. I was stuck in a loop for about five minutes trying to figure out how I was supposed to defeat a tiger.

You’d expect that you’d need to fight it or shoot it, but nope, you just had to stand still. After five minutes of dodging and trying to shoot a tiger, all I actually needed to do was stand still. Some sections require a bit of parkour to complete, whereas others offer puzzles to solve before you can move on. The parkour is pretty simple and the puzzles don’t offer much of a challenge, especially if you remember the order you started with, but it does offer a little bit of variety to the game

Environments are nicely detailed, though they can feel a little on the empty side of things, and the character models are decent but suffer heavily with slow and simple animations. Things get a little more jarring when it comes to player movements and the camera.

When you climb a ladder, you’re thrown into third-person view, and as soon as you get off, you’re instantly put back into first-person, which can get a tiny bit annoying when there isn’t much point to it. Even just jumping seemed a bit buggy, and in some instances, it seemed like your weapon and your hands would suddenly appear as though they’d clipped through your head, and this would break the immersion a bit.

The audio is generally good, and I was quite shocked when loading into the game when I heard voice acting. I wasn’t really expecting it, so it was a pleasant surprise. The environmental sounds as you’re walking around and exploring are amazing.

If you’re walking by a waterfall you’ll be glad to know it sounds like a waterfall, and it also is sound directional, allowing us to hear the sounds from a certain side; if it’s on our left, we hear it by our left side, and this is great attention to detail by the developers. The music is very relaxing and really suits the game, it isn’t overpowering and makes the story feel even greater.

The Redress of Mira has some very confusing gameplay that can be difficult to learn and understand, but it has some amazing audio and music which compliments the graphics nicely. Unfortunately, I do feel like this would be a one-and-done playthrough as it can feel a little slow and doesn’t really offer much in terms of replayability, its only saving grace is quite literally the audio.

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The Good

  • Music suits the theme
  • Decent sound effects

The Bad

  • Confusing/unexplained gameplay
  • Puzzles are too simple
  • No Tutorial
  • Feels like a one-and-done game
  • Awkward character animations
3
___
10

Written by: Mitchell Batchelor

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