The Elder Scrolls Online has been around since early 2014, with expansions coming out every few years starting from Morrowind back in 2017, then Summerset in 2018, Elsweyr in 2019 and now the latest expansion, Greymoor. Each expansion has added new stories and adventures to The Elder Scrolls Online experience.
Do you love the roar of the GT’s? The competition of motorsport racing? Ever wanted to drive the infamous Monza Circuit? Well it’s time to put the helmet on and jump into the driver’s seat in Assetto Corsa Competizione! Created by Italian developers KUNOS Simulazioni, Assetto Corsa Competizione is here
I’ve always been fascinated by the concept of robots and A.I., just the idea and imagery of a robot or android with it’s own intelligence adapting and learning enhancements, is an incredible concept. Didn’t help when movies like Terminator and Robocop came out and threw hardcore violence into the mix.
We are back with some more Mortal Kombat 11 DLC madness! This time it is the new, story downloadable content, Aftermath. This DLC contains the Aftermath story extension and three new playable characters; Sheeva, Fujin and the muchly-approved addition of Robocop. Starting with the new characters, Sheeva is a power
‘’Those Who Remain’’ is a psychological horror story from Camel 101 Studio, an independent and self funded game development studio, and is published by Wired Productions and WhisperGames. Here at MKAU, whenever we receive any Horror/Scary games, 9 out of 10 times they get sent straight to me without question.
Predator: Hunting Grounds is an online multiplayer game developed by IllFonic and produced by Sony Interactive Entertainment. The newest edition to the Predator franchise, this game mixes the first-person tactical shooter with third-person action RPG; think Call of Duty crossed with Tomb Raider. This title explores two ways to be
Being a PlayStation player ever since the original console, I’ve always felt most comfortable with its controller, having remained mostly the same with its design and button layout. When the PS3’s first control design was first revealed in its boomerang form back in 2005, it was heavily criticised which forced